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To be able to ship this tea, you have to have a port or a road connecting the source and the trade partner. By shipping the tea to these three empires, you make money for having an export. Once the tea makes it to Amsterdam, it is then shipped out to your trade partners, which at the start of this game are Great Britain, the Mughal Empire, and the Maratha Confederacy. The other part of the money comes by shipping that tea to Amsterdam. Part of that money comes from exporting the tea that it makes, and is shown by the tea leaf in the bar. First, it shows up in Ceylon – if you click on the city and open up the city window it states that Ceylon is making 691 gold per turn. At the start of this game, tea is worth 11 gold per chest, which means that we can snatch a profit of 165 gold from those 15 chests of tea. The tea plantation starts out producing 15 chests of tea per turn, and the port allows that tea to be shipped to Amsterdam. All these come into play to determine the prosperity of Ceylon, however, at the moment we only care about two – the tea plantation and the port.
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Ceylon starts with a major city, a rice farm, a gem mine, a tea plantation, a port, and a village. To get a good look at this, let’s look at Ceylon. The difference now is that instead of trade being some random, arbitrarily decided number, trade is determined by what a province produces. This is much the same as previous total war games. Trade involves using ports and roads to move goods from one province to another. This puts them in a perfect position to take advantage of both trade and taxes in the early game (making it much easier to describe the effects). They also start with a trade fleet with 3 Indiamen in the East Indies. In America, they control Dutch Guyana and Curacao. To start, they control Amsterdam, their only European holding. To start with, I’ll describe the United Provinces starting position. Here’s why – the united provinces are the only faction with regions in all three theatres, and they also start off with a trade fleet in the East Indies, as well as a great ship – the Fluyt. To do this, I am going to take a very close look at one of my favourite factions – the United Provinces.
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I have written this guide on the Trade and Taxes element of Empire: Total War – this part of the game is more important than ever in comparison to previous Total War games and is, infact, the lifeblood of your empire.
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