Rocksteady treats this as a third pillar to the existing predator and freeflow combat sections of the series, affording it a dispiriting amount of time in the main story, but it seriously lacks that feeling of progression beyond a couple of special moves and weapon improvements. The Batmobile assumes a battle mode position where it can move precisely in a 360 degree space, using the main cannon to take out these unmanned drones.
The vehicle combat in Arkham Knight is a misfire.
Unfortunately, Rocksteady overcomplicates it beyond that purpose and does a lot more harm than good. It’s a lot of fun to just drive around Gotham City. This is a beast of a machine that tears through a surprisingly large number of concrete walls and pillars, rocket boosts between rooftops like the Tumbler from the Dark Knight movies, and slingshots Batman into the air for a glide boost or pre-emptive attack. Driving the Batmobile around this environment feels like a valuable addition to the series, even if the handling is a little slippery.