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War leaders clash of nations
War leaders clash of nations












The map will have natural obstacles like the river and a plateau. The total size including the margins for the camera limits would be 1024×1024 pixels. In this example we would like to design a map that could be place in Europe, so we chose the second option. One the other hand, a smaller map will let us to inlude a large amount of detail but the counterpart will be that the playable zone will be smaller. This would result in a map that would look like a map of “Rome Total War” and would be more appropiated for a desertic map which is more likely to contain a little amount of objects and therefor, polygons. If we make a large map we will be forced to include less objects and details because it will be harder for the engine to move.

war leaders clash of nations

In this case it can range from 1024×1024 to 2048×2048 pixels, where one pixel is one meter. First of all we should decide the size of the map. We always started with a 2D Concept of what we wanted to have in that level. The level design team was responsible for the whole creation of the maps that were shown in the final game.

war leaders clash of nations

I was working there as an in-house level designer from october 2005 to october 2006 and after that as a freelance level designer till mid 2007. In the next series of post I will talk about the proccess we followed while designing and building maps for the PC game War Leaders: Clash of Nationsdeveloped by Enigma Software Productions.














War leaders clash of nations