The map will have natural obstacles like the river and a plateau. The total size including the margins for the camera limits would be 1024×1024 pixels. In this example we would like to design a map that could be place in Europe, so we chose the second option. One the other hand, a smaller map will let us to inlude a large amount of detail but the counterpart will be that the playable zone will be smaller. This would result in a map that would look like a map of “Rome Total War” and would be more appropiated for a desertic map which is more likely to contain a little amount of objects and therefor, polygons. If we make a large map we will be forced to include less objects and details because it will be harder for the engine to move.
In this case it can range from 1024×1024 to 2048×2048 pixels, where one pixel is one meter. First of all we should decide the size of the map. We always started with a 2D Concept of what we wanted to have in that level. The level design team was responsible for the whole creation of the maps that were shown in the final game.
I was working there as an in-house level designer from october 2005 to october 2006 and after that as a freelance level designer till mid 2007. In the next series of post I will talk about the proccess we followed while designing and building maps for the PC game War Leaders: Clash of Nationsdeveloped by Enigma Software Productions.